After watching some Wimbledon and what with the controversy of the World Cup, I asked myself how Hawk Eye actually works. This is the system that tracks the ball as it moves around the court (or football pitch) and determines whether a ball is in or out, and where it might've gone if not it wasn't caught or hit (especially important in leg-before-wicket decisions in cricket. Hawk-Eye was invented by Paul Hawkins and David Sherry at Roke Manor Research in the UK, with the initial main aim of being used in cricket.
Hawk-Eye requires a minimum of 4 cameras around the playing field (cricket uses 6, see illustration below). The cameras are normal video cameras and thus take a series of shots of what they see, called frames. Each frame is sent to a data processing unit (a computer) where the computer has to firstly identify the ball and calculate its position in the frame. Once the computer has done this for all 4 cameras, it calculates a 3D position of the ball in space using all the data gathered from all the cameras. After this, the computer can draw the path that the ball has taken, as well as predict a path that the ball might take, based on the change of position of the ball in successive frames. The computer can then map this path and compare it to the rules of the game to determine whether a ball was in or out, or a player was LBW. The computer can also work as a statistics generator, recording and storing information about ball track, size, and velocity. This is particularly useful if cricket commentators want to discuss ball delivery.
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Yesterday I spent some time at the Royal Society's Summer Exhibition and learned a lot about shape-shifting materials, viruses, how the brain works, and land mine detection technology - things I'll definitely be writing about soon!
Hawk-Eye requires a minimum of 4 cameras around the playing field (cricket uses 6, see illustration below). The cameras are normal video cameras and thus take a series of shots of what they see, called frames. Each frame is sent to a data processing unit (a computer) where the computer has to firstly identify the ball and calculate its position in the frame. Once the computer has done this for all 4 cameras, it calculates a 3D position of the ball in space using all the data gathered from all the cameras. After this, the computer can draw the path that the ball has taken, as well as predict a path that the ball might take, based on the change of position of the ball in successive frames. The computer can then map this path and compare it to the rules of the game to determine whether a ball was in or out, or a player was LBW. The computer can also work as a statistics generator, recording and storing information about ball track, size, and velocity. This is particularly useful if cricket commentators want to discuss ball delivery.
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Yesterday I spent some time at the Royal Society's Summer Exhibition and learned a lot about shape-shifting materials, viruses, how the brain works, and land mine detection technology - things I'll definitely be writing about soon!